![]() ![]() However, there's a twist - it's just a child. The two go topside and engage mutants, eventually finding the Dark One. Since he's under orders, Artyom is forced to reluctantly comply. Miller orders his daughter Anna and Artyom to go to the surface and hunt for the creature. Khan wants Artyom to try and save it because he believes it's important to humanity's future, but Miller thinks it should be hunted down and killed due to the potential threat it poses. Khan visits the Spartans and informs him that miraculously, a single Dark One survived the missile attack. However, the knowledge that the Dark Ones intended to be peaceful constantly gnaws at his conscience. The Spartans have evolved into a full-fledged peacekeeping force for the people of the Metro thanks to the military equipment from the missile silo base, and Artyom has served admirably in his position as a Spartan since the end of Metro 2033. The story continues with Metro: Last Light, which takes place in 2034, a year after Metro 2033. After the missiles fire and wipe out the Dark Ones, Artyom experiences a hallucination from them that makes him realize they were trying to be peaceful the entire time, and they only killed out of self-defense when the people of the Metro fired at them. Then, Artyom and Miller climb to the top of a nearby tower in order to install a laser guidance system. Miller, the leader of the Spartans, comes up with a backup plan: there's a missile silo located on the surface near Polis, and if the Spartans can take it, they can use the missiles to wipe out the Dark Ones' nests.Īrtyom then is inducted into the Spartan order, and he, along with Miller and other elite soldiers, heads to the surface to reactivate the silo's power and enter it. However, the council deems the idea of sending extra troops to fight the Dark Ones too risky. Ulman is able to meet up with him, and together they finally reach Polis and talk to the governing council. Sadly, Pavel dies as the two of them fight through Nazi territory, but Artyom eventually makes it through. One of them, named Ulman, watches Artyom's back, while the other, called Pavel, sticks with Artyom and vows to protect him. As they're deciding what to do with him, two Spartan rangers sneak up on them and kill them. Bring on what 4A Games can do next, now they have had some experience with next-gen hardware.Artyom is able to kill or sneak past the troops of both factions, but not before being stopped by a pair of Nazis that catch him by surprise. Metro Exodus was already great, but with the gameplay smoothness and visual improvements on PS5, there is more than enough reasons to check out one of the best post-apocalypses in recent years. You wouldn’t believe it was a PS4 game with how 4A Games have added 4K textures, implemented DualSense support and also enhanced the experience with Ray-Tracing and global illumination. Metro Exodus on PS5 is one of the best immersive experiences you can have on new consoles. The Definitive Version Of One Of The Best Explorable Wastelands For example, there is no way to turn off the Haptic Feedback or Adaptive Triggers, which will cause some problems for those who rely on these features. However, it is disappointing to see a lack of accessibility options when it comes to these new PS5 features. In addition, an FOV slider is a nice plus, as it allows you to customise your experience to how you want to play. Activity Cards are excellently implemented for the main missions, with extensive Game Help available as well. Being able to feel the cobbled together weapons, and slightly falling apart pieces of gear as you use them really sucked me into the Moscow wasteland and added to the already great gameplay loop Metro Exodus has had since its launch in 2019.ĤA Games has also done an excellent job at making use of everything the PS5 offers as unique features for players on the system. When we talk about how the DualSense can really add to the game, putting you in the environment, Metro Exodus is one of the best examples I have played where this is the case. The more they are pumped, the harder they are to press down, which is a thrilling touch, especially when you are in the middle of a fight.Įach weapon in the game also has its own feeling and recoil rumble in the controller’s Haptic Feedback which means the thump of a shotgun shell leaving the barrel feels a whole lot different to the rattle of an assault rifle leaking bullets as you fire across the wasteland. The game does my favourite DualSense feature where footsteps feel different depending on the surface you are walking on, but it also adds resistance to the Adaptive Triggers when you pump pneumatic weapons. ![]()
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